Modding Forum
Modding Forum is a small and friendly community for modifications for Grand Theft Auto. Home to many long-time and experienced mod developers, we aim to provide a website for users to download modifications and for developers to present and release their work, to find guides and tutorials and to receive feedback and support.
Featured Modifications
-
SFPD 2016 and 2020 FPIU Collection
-
- KLE0
September 28, 2024 at 7:49 AM
-
-
Better License Plates
-
- Cj24
October 3, 2022 at 10:28 AM
-
-
2014 Volkswagen Mk7 Golf GTI
-
- Kane104
April 30, 2019 at 7:52 PM
-
Recent Activity
Recent Activity
Cj24 added the version 1.0 of the file - GTA V
- CVPI
- Accurate Studio
Code 3 Supervisor for CVPI.
Initial release.
Cj24 added the version 1.0 of the file - GTA V
- CVPI
- Accurate Studio
Code 3 Supervisor for CVPI.
Initial release.
Cj24 added the file - GTA V
- CVPI
- Accurate Studio
Code 3 Supervisor for CVPI.
The normal map texture uses BC7 compression by default, which requires DirectX 11. An alternative uncompressed texture that is compatible with DirectX 10 is included.
LOD Polygon count:
Optix Version:L0: 2399
L1: 512
L2: 208
L3: 100
LED X Version:L0: 2315
L1: 468
L2: 220
L3: 68
Rear version:
Cj24 added the file - GTA V
- CVPI
- Accurate Studio
Code 3 Wingman for CVPI.
The normal map texture uses BC7 compression by default, which requires DirectX 11. An alternative uncompressed texture that is compatible with DirectX 10 is included.
LOD Polygon count:
Long Optix Version:L0: 1776
L1: 452
L2: 167
L3: 127
Long LED X Version:L0: 1484
L1: 364
L2: 171
L3: 75
Short Optix Version:L0: 1149
L1: 220
L2: 75
L3: 57
Short LED X Version:L0: 1025
L1: 212
L2: 95
L3: 45
Front version:
Cj24 replied to the thread - Work in Progress
- Vehicle
- Accurate Studio
2008 CVPI - Los Santos Police Department (LAPD inspired).
The interior setup is now complete:
aerodynic replied to the thread - Work in Progress / Released
- Vehicle
1986 California Projects.
Just wanted to share something fun I’ve been working on. After years of not being able to use DLS, I figured out my issue and it is fully functioning for me as of a few months ago.
All of my vehicles that can utilize DLS will have full lighting stages with side alleys, takedowns, and spotlights. On vehicles that possess pillar spotlights, you will be able to control the rotation of the driver-side spotlight via keyboard and/or controller seamlessly. Passenger spotlight can also be toggled…
Cj24 added the file - GTA V
- Accurate Studio
Code 3 Warrior.
Accurately scaled to real dimensions.
The normal map texture uses BC7 compression by default, which requires DirectX 11. An alternative uncompressed DirectX 10-compatible texture is included.
LOD Polygon count:
Visor with suction cup mount:L0: 1460
L1: 204
L2: 50
L3: 32
Rear with L-bracket:L0: 1092
L1: 170
L2: 48
L3: 22
Related:
Cj24 added the file - GTA V
- Accurate Studio
Code 3 Optix.
Accurately scaled to real dimensions.
The normal map texture uses BC7 compression by default, which requires DirectX 11. An alternative uncompressed DirectX 10-compatible texture is included.
LOD Polygon count:
L0: 524
L1: 124
L2: 38
L3: 22
Related:
Cj24 added the version 2.0 of the file - GTA V
- Accurate Studio
Code 3 LED X.
Remade from scratch with higher quality textures and a more accurate model.
Added dual stacked version.
Added mirror mount.
Added wide angle lens texture.
Winning_troops replied to the thread Help with spotlight zmodeler 3.
Alright so I got to here now the emissive is actually in the right spot, but if there a way to move that like reflection or however you say it in english?