Feedback: Are our filebase requirements reasonable?

  • Are our filebase requirements reasonable? 13

    1. Yes, it's good to have a place where all mods have been reviewed. (8) 62%
    2. No, there should be some restrictions, but not that strict. (4) 31%
    3. No, everybody should be allowed to upload whatever they want. (1) 8%

    Hey everybody!


    I've recently been wondering whether our filebase guidelines are too strict and whether we have been rejecting too many modifications. Our original idea was that creators would post their mods in the Showroom in the forums to gather feedback, improve their mods and submit it to our filebase if they believe any issues the mods might have had have been fixed. Unfortunately, there're barely any released mods in the Showrooms. In most cases, there also was no reaction to the feedback we gave the authors whose mods were rejected in our filebase.


    Compared to GTA IV, it has become harder to create a high quality modification. There're more LODs to work on, faulty materials are easier to spot and so on. Our rejection rate is therefore quite high.


    I'd like to know whether our community stands behind these guidelines. We've received mostly postitive feedback back when we launched this website and even more on GTA Modding Chest, this website's predecessor. I've added a poll for everyone to vote until the end of february and I also want to encourage people to post more detailed feedback in this thread, if anybody wants to.
    It's unlikely that we immediately change our guidelines based on the feedback we get, but it will definitely be considered in the future.

  • I actually wasn't aware of just how strict the file requirements are until yesterday, given that I don't come on here often, but I must say that I think it's pretty unreasonable. This site will remain extremely dead with the stringent requirements for downloads. Only a single file in the GTA V section -- sad. The fact of the matter is that the practicality of a car should be unaffected by minute details such as a single "incorrect" material or LOD error. 99.9% of people simply don't care for such small errors and I think it's just stupid to expect everyone to work on what is practically more strict than even Rockstar Games' own standards for vehicle development.

  • This site will remain extremely dead with the stringent requirements for downloads.

    To be honest, I doubt that there's any connection between activity and our guidelines. If users wanted to present their mods no matter what, they would've always had the option to post it in the showroom.


    The fact of the matter is that the practicality of a car should be unaffected by minute details such as a single "incorrect" material or LOD error. 99.9% of people simply don't care for such small errors and I think it's just stupid to expect everyone to work on what is practically more strict than even Rockstar Games' own standards for vehicle development.

    I have to agree with you there, most users indeed don't care about a single small errors, but that's not really describing the actual scale of our reviews. So far, there has been no case where a mod wasn't approved because it had a single incorrect material or LOD flaws. Every rejected mod has either had obvious game-affecting issues that will be noticed when using the car (such as wrong collisions, unbreakable glass, faulty dirtmaps or missing LODs), incorrect credits or missing screenshots (or often multiple of those things). Many of that stuff would be easy to fix, though.
    We don't compare cars to their real counterpart, but in the past we've had cases were equipment was obviously out of scale or where specific parts had obviously wrong colors. We do mention this to author, usually however worded as a recommendation, believing that the idea of creating quality work is also in the author's best interest.


    I'd like to thank you for your feedback, I'm hoping I was able to clear up some misunderstandings you and others might have had. Our feedback for a mod will distinguish between necessary fixes and optional recommended changes more clearly in the future. I'll also try to modify our guidelines to give more specific information as to what's considered a bug or a minor inaccuracy.



    We in Accurate Studio want to put quality over quantity, and we don't want to use these guidelines to prevent users from uploading their mods, but to help them improve them. I'm not sure whether some modders don't like receiving a list of flaws or whether they prefer not to continue working on a mod they considered finished. Once more, we always encourage people to post their mods in our showrooms to get feedback, or if you prefer to keep your pre-release versions private, feel free to contact me personally, as long as I have the time I'll be happy to take a look at any mod.
    And of course, I'd be happy to get more feedback on the matter of these guidelines.

  • The guidelines on this site for models are no stricter than Rockstar's default models, or really any typical game out there.


    LOD's are important as they keep the game optimized. 3D video game models have a tighter budget of poly usage due to the performance hit that the game might take. Not everybody has a high end system that can handle 6 digit poly geometry, 1 high poly LOD and increased draw distance so that the detail doesn't disappear. Appealing to popularity doesn't change the fact that those models wouldn't pass muster in any serious game. We all have some relative standard of what we think is appropriate, but there is an objective standard of what is acceptable for video games.


    There are a few people that have gone on to successful 3D modeling careers, one of which was working on Watch Dogs. That person didn't just give into complacency because people downloaded their work. If people don't want to improve; skill wise or creative wise, they're basically rehashing the same old product they've been uploading over and over. There are many techniques that developers use that you will have no understanding of unless you go out and learn.


    Despite your short visits, I'm sure you've noticed that nobody from AC has uploaded anything. That's why the site isn't as lively as others. The guys here choose to spend more time on a single model rather than push out models ad nauseum.

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