2010-2014 Chevy Tahoe PPV/SSV GMT900

  • I don't normally show off wip's that aren't near completion, however since a topic is required, here his a sneak peak at a future development model for accurate studio.


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    It won't be textured anytime soon, as I'm working on another unrevealed personal project that is nearing completion.

  • The exterior is nearing completion and I wanted to give a short preamble of features to be expected.


    Some have expressed an interest in a lower poly version of the model. I agree that would be more suited considering that folks will be adding many polygons in the way of equipment. So, keeping that in mind, I plan on poly reducing details that aren't typically noticed. It will be baked into a texture and the geometry replaced with a very rough low poly equivalent. I postulate that the final poly count will be approximately 100,000-120,000 polys, give or take. This lower poly version would have about 20k or more stripped from it. Details kept in the most important areas that can be seen, for example the dash and steering wheel for first person view, would be mostly spared. Other areas like seats, engine, undercarriage and the passenger/trunk space would be optimized and baked.


    The other option I would like to include is a worn version. Since an in service Tahoe of this style has a few years on it, typically a vehicle that long would have some wear and tear in patrol units and to a lesser extent, administrative units. The plan is to include a version with the wear and tear that would be commonly associated with it. Something a long the lines of torn seats, scratches on the plastic, scuff marks, foggy glass, chips, dents, ect. I would keep it mostly to textures, but perhaps a few changes in the geometry if it looks realistic enough. The higher poly version would be the base for this and people can choose to transfer the textures or the bits where I might model in some damage to the lower poly version.


    The higher poly version will be the first release and the other two at a later date. It's easier for me to start higher poly, bake and then poly reduce afterwards.


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    http://i.imgur.com/heOQJO2.jpg
    http://i.imgur.com/Up8swQT.jpg
    http://i.imgur.com/Aek8slV.jpg
    http://i.imgur.com/2jD5x5u.jpg


    If there are any suggestions, now is the time, as I will be less reluctant to change the model, due to it being easier to factor those ideas in now.

  • Exterior is finished. The texturing process has begun. Next step is interior and engine.


    http://i.imgur.com/svLrSFJ.jpg

    http://i.imgur.com/lZFrtPa.jpg

    http://i.imgur.com/47C6XYN.jpg

    http://i.imgur.com/KoHWKGp.jpg

    http://i.imgur.com/o0BHXts.jpg

    http://i.imgur.com/kEBuNNr.jpg

    http://i.imgur.com/CoqKwm4.jpg


    Not to get too far ahead, but I would like to use this model as a basis for some ideas that I originally saved for the old LAPD pack. I intend to release the vehicle, first as a test vehicle for improvement and refinement, then development model soon after. I'm still choosing to stay out of police modding for the most part. However, I have had an itch to pass off some unique thoughts off to the community that I think will increase realism with vehicle modding. I apologize for being illusory and ambiguous at the moment, mostly because I may not be able to accurate explain how I plan to implement them, due to the Tahoe being a wip.


    My initial poly count is off by quite some measure and will be for the test vehicle, however I will optimize the model as much as I can back to the self imposed limit I had placed for a development model. Then a further, more inclusive reduction will happen later as I described.

  • EVI

    Set the Label from Work in Progress to Discontinued

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