As a few of my upcoming projects required the Liberty II, I decided to go flat out at making one. This time though, taking it a further step by trying to create the lowest possibly poly lightbar I could whilst maintaining epic detail. I went somewhat of a different route this time in making it and it was more of an R&D project since it relies heavily on normals maps to achieve the realistic effect it has, but I do firmly believe that the detail and realistic look is the first of its kind so far with lightbars.
In the end, I achieved an ~8.7k poly count for the lightbar(excluding ELS extras) and makes use of 2048x2048 textures. I also took a different approach to the making of the textures in scratch making rather than baking them, a lot more time consuming but well worth the effort in the end as you'll see.
Below are some ingame pictures taken with completely vanilla graphics.
The model still requires some final touches before I can say its complete in terms of texture work, but for now I feel this is worth sharing.
Whelen Liberty II
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Absolutely amazing. I wouldn't expect anything less of you. That is one high quality lightbar!
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K me dude, get to it.
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I officially have a new favorite light bar. Unreal work Kevin!
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fantastic!.... as usual
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This is Amazing. https://gyazo.com/6c52424bf5dc9893356b2b8f09d7dc69
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Of course you would model the circuit boards behind the modules.
Looks awesome
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Of course you would model the circuit boards behind the modules.
Looks awesome
Of course, and well, as someone in the electrical trade how could I neglect such detail?
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Still waiting to see headline " VW Golf Mk7" , btw nice job
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Still waiting to see headline " VW Golf Mk7" , btw nice job
The Liberty II was made primarily for the Mk7. I'll get to posting a thread as soon as the exterior is presentable, but the interior is finished so far.
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Such a nice lightbar.
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Sick lightbar!! Question Guys, does anyone know where i can get the dev model to kevins Caprice?
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