so im having issues with the paint area on my fpiu been trying to fix this for weeks now dont know how to fix it the corners with reflections or just AO just bug me heres some pics as you can see the corners of the doors and bodyshell have this weird reflection or something if anyone knows how to fix please halp
AO map or reflections on the corners
- Peralta
- Thread is marked as Resolved.
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It's not AO, it seems you mapped the body to the main body colour material but forgot to select the door sills, and those must be mapped to a white material so they don't change colour.
(Ambient Occlusion are shadows rendered near cavities and such, they only show when in diffused lighting, not direct sunlight)
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It's not AO, it seems you mapped the body to the main body colour material but forgot to select the door sills, and those must be mapped to a white material so they don't change colour.
(Ambient Occlusion are shadows rendered near cavities and such, they only show when in diffused lighting, not direct sunlight)
but its not only the door sill area is kinda every where like were things click together
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If it's a normals issue, all you can do is recalculate them. Could be something behind those seams or something in front of them. Your vertices could possibly be overlapped, leaving an empty space. Take a picture of an area with the wire-frame and maybe somebody could help you out more.
I believe you have to manually apply AO and the mesh doesn't automatically have it.
Also check your texture to make sure your uv mapping is correct. The area around your tail lights looked okay.
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ps the door sills are shit on this model modding-forum.com/attachment/633/
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From what I know, bxbugs' fpiu from IV has extremely bugged normals.
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I can still see some around some gaps, so what was it?
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i had to paint the edges with in the paint editor in zmod and make it R not RGB and made it gray not white
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