Looking at the dials in the third person will show a weird texture (like a continuous mapping).
Another problem is that I want to make the dials work in the game without [script_rt_dials_gen_taxi] in the vehicle YTD, but when I put the dial texture in the [vehicles_poltax_interior.ytd] folder in ZM3's texture browser, it does not show up in the game.
How do I use a global texture?