When exporting files from Zmodeler, how do I clean up my texture files to prevent the file from being too large? [screenshot]
- kreemerz
- Thread is Unresolved
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You can check out your missing textures tab, which is going to tell you what textures are missing/corrupted.
Clicking on the unused textures is going to tell you which textures are not used by a material. I recommend going into the material browser and deleting all of your unused materials (same way) first, and then deleting your unused textures.
In reality, it doesn't really matter, as soon as the textures are not embedded and as soon as you don't put the useless textures in the .ytd. As far as them being in ZMOD, that just increases the file size of the .z3d.
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Yeah, but there's nothing listed in the unused textures. I'm certain that probably 30% of the textures are not being used in this model.
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As I mentioned, you should delete the unused materials first.
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As I mentioned, you should delete the unused materials first.
Oooooh, had no idea there was an 'unused materials' in the Materials Browser.
Duh... Thanks so much!!!
And what are these checkered files? (see screenshot below)
Do I need to do anything with these checkered materials? Or just delete them? (they're not showing up under unused materials and unused textures.)
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I don't know what I did but for some reason every time I export the vehicle, it gives me a 0kb file.
I'm choosing the same name to export it as the name of the file.
I don't know what I did....
I can't believe this... everything was working fine.
Just can't seem to export the model....
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Oooooh, had no idea there was an 'unused materials' in the Materials Browser.
Duh... Thanks so much!!!
And what are these checkered files? (see screenshot below)
Do I need to do anything with these checkered materials? Or just delete them? (they're not showing up under unused materials and unused textures.)
The checkered textures are missing textures. You can replace them for the sake of presentability inside of ZMOD, but given that they are vehshare (generic GTA) textures, it would not be an issue in-game.
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I don't know what I did but for some reason every time I export the vehicle, it gives me a 0kb file.
I'm choosing the same name to export it as the name of the file.
I don't know what I did....
I can't believe this... everything was working fine.
Just can't seem to export the model....
Usually, when an export is unsuccessful there should be an error message in the message box under the windows.
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Usually, when an export is unsuccessful there should be an error message in the message box under the windows.
The only error is Can not obtain Shader material from "Default Material". file:rageexportmaterial.cpp line:129
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The only error is Can not obtain Shader material from "Default Material". file:rageexportmaterial.cpp line:129
That means you have default material on your model in one of your LOD's.
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That means you have default material on your model in one of your LOD's.
Thanks. Someone provided a Youtube video and it resolved the problem.
Do you know how to aim a light in Zmodeler? I created a spotlight that turns on. But it's aimed in the wrong direction. (not sure how to re-aim the light beam in the right direction)
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