Whelen Linz6

  • Been busy learning blender, so i decided to model a new Whelen Linz6. Tri count is a bit high due to me wanting to have more detail on the casing.

    I may end up adding some brackets down the line in a future update! I hope you enjoy the lighthead!




    Tri Count

    L0- 1,752

    L1 - 1.052

    L2 - 460




    If you wish to use this part or any of my other free releases, for commercial use, contact me on discord (GTAxB0SS#2264)




    If you want to see more of my upcoming releases and Work in Progress pics join my discord!

  • Cj24

    Added the Label Emergency Lights
  • Hello. First of all, I like this.


    But there is an issue with it. I'm not sure if anyone else has any issues with it, but it sometimes gave me an error when installing the frame.


    After I had installed this Whelen Linz6, it began to give me an error message in my zmod. At first, I assumed that it was on my end and I had probably installed the wrong way I so started looking into Lods and also Material Browser. Everything seemed to be in the right place and the Lod was done correctly.

    So, I began to look through my hierarchy and see if anything was missing, damaged, or was in default. I had also spoke with another dev just to verify that I did it right and to have second eyes to double-check. I began to remove pieces from the hierarchy and then attempted to export the model. It turn out that the Whelen 500 base (frame) that was the cause of the error that I had been receiving.

    I also noticed the incorrect multy-texture layer mod for Bodyshell and I fixed that part so it doesn't show anymore. It's the Shader material part that causing the issue.

    Anyway, I just want to let ya know and see if ya can fix that part.

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