So for some reason, one of my takedown modules is vertexed the wrong way, making it shine is the wrong direction, how do i fix this? i tried setting it back to 0
tried rotating it and redoing the vertex, idfk
I should've tested more before posting,
I figured it out.
If you have the same issue- click the dropdown in the rotate tool, click rotate normals, rotate it(this rotates the mesh too) untick rotate normals, rotate the mesh to the correct position, profit.