I've recently started converting the CVPI from Driver:SF to GTA V. I've been using my latest version for GTA IV as a base, which already quite some improvements to the one I released unlocked. However, there're still a lot more things I've changed or still plan to change. I want to convert the most common versions, starting with 2011 and 2008, the 2011 Street Appearance version and probably also older variants like 1998 and 99.
Here's a first picture of the current progress. Not too much to see, but everything shown should be complete. If the black plastic parts seem light grey, that's because ZModeler renders the specular maps differently than the game. It will be fine ingame when everything finished.
So far, I've managed to do the following things:
- I've fixed all issues the model still had with normals I could find.
- I've created a new custom dirt/dust/scratch map. The whole exterior supports it, including all plastic parts like the mirrors or the grill.
- The doors and the roof can be colored using carvariations settings. This is usually more precise than using a texture.
- Many textures have been improved, proper normal and specular maps have been added where necessary.
- The underbody and many more parts were replaced with parts from the original model, without the mapping issues of F5544's conversion.
- The template has been slightly improved and is now in a 4k resolution. It's still compatible with the one I created for IV, however (very) few small minor parts have changed.
As you can see, there's still a lot more work to do. The reason why I'm creating this thread now anyway, is that my aim is to make the CVPI as good as possible. That's why I need any suggestions you guys have to improve it. In the end, when everything is done, I plan to release the models unlocked.