Changed the rear lights and added some props.
Posts by Keith
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I'm thinking Rail maintenance division
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What should I do with this E350. I took the rear body from the small tow truck and stretched it. I did try as a tow truck but it didn't look right.
I am thinking of changing the rear lights too.
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https://www.facebook.com/photo.php?fbid=994496069388475
Does anybody know what this font ( SHERIFF ) is called ?
I've been looking for a full day now and can't find it. I've tried matching it on the usual font finder websites, but could only come close (ish)
It's used on Dickson County TN cars
Thanks
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One thing I've done a few times, is, delete the dummy and create a new one in the "left" view. I remember one spotlight model I used, illuminated everything behind it.
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Where's the light dummy in relation to the spotlight itself ?
If the dummy is in the middle of the car, the "light" will emanate from that position.
Move the light dummy to the spotlight dome.
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Is it just setting up ELS from scratch you need help with mate ?
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2020 FPIU 99.8% done. I just need to add the lights to the edge of the bonnet/hood
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Daytime shots would be better I suppose.
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I'm after better puddle reflections, but I don't want to be adding all different ENB's and shaders.
I like how my game looks, but the puddles let it down. ( a small thing I know )
The first pic is what I have. The second is what I want to achieve.
Any advice on what I need to edit or change, would be greatly appreciated.
Thanks
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This is what I'm working on at the minute.
Pack will consist of,
2011 CVPI (90% complete)
2016 Caprice (90% complete)
2017 FPIU (95% complete)
2020 FPIU (not started)
E350 van ( 80% complete )
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Please refer to the following thread: Another licence plate question
Thanks CJ. I forgot I'd even asked that one
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Hi guys, I'm trying to reduce the number of characters on my police licence plates so it just shows 4 numbers.
What do I have to change to accomplish this ?
This is from the carcols.ymt
<Item>
<TextureSetName>Police guv plate</TextureSetName>
<DiffuseMapName>plate05</DiffuseMapName>
<NormalMapName>plate05_n</NormalMapName>
<FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
<MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
<FontColor value="0xFF0F2352"/>
<FontOutlineColor value="0x00FFFFFF"/>
<IsFontOutlineEnabled value="false"/>
<FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
</Item>
Thanks in advance, and happy holidays
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Who's CVPI are you using CJ?
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Looks like I'll have to give my computer a complete overhaul then.
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correct me if I'm wrong but shouldn't it be as easy as adding another passenger dummy? Ilke taking one from the bus and adding it to your model.
Not 100% on that though, but worth a try
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You need to set an existing audioNameHash. The tag may only be empty if the name is identical to the name of the model.
Thanks CJ got the sounds now
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Ok guys. I've set up a taxi, naming it "TAXI2"
I've done the vehicles.meta, handling, carvariations and carcols. The model spawns and operates fine, but there is no noise. No engine sound, no tyre noise and no horn. What am I missing out on doing ?
Thanks in advance
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If they're in the "unused" then yes, I usually delete them. If you're unsure, save what you've done so far, then delete them. If it messes up you haven't lost anything.