That will be a simple texture edit in whatever paint program you use. Photoshop/Gimp/Paint.net or whatever
Posts by Keith
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Move your glass material to the very bottom of the materials browser. After every item you add to your model, the glass material must be moved, or do it last before you export it
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I'm looking for a decent Chevy Caprice DEV model 2013 and newer. If anybody finds a good one, can they provide a link please?
Thanks
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Try changing you handling I.D
Using OPEN IV
mods\update\update.rpf\common\data\levels\gta5
Search for Ambulance
Copy and paste this line in over the original
<handlingId>PONY</handlingId>
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Officer Underwoods Dev CVPI has multiple wheel options. I'm sure deep dish are included
[DEV] 1998-2011 Ford Crown Victoria Police Interceptor - Vehicle Parts - LCPDFR.com
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It's the little things like this that add so much detail.
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Have a look through all the hierarchy bud. Open up all the dummies too just in case
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Is there anything else called extra_5 or 6 in there anywhere.?
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Yes it is on top all my emissives are anything else?
Have you moved the extras to the slot under 'chassis' in the hierarchy too?
If so, and it's still not working. Go into left or right view. Select the emissives in that view and go into polygon mode. Highlight them again (making sure none of the other extras they might be attached to move with them) then move them out slightly
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I can honestly say, I've never used a +hi.ytd in any of my models.
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I'm looking for links really. Got enough to pay for lately
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Hello guys. I'm in need of a decent DEV 2012+ Chevy Caprice.
I can't find one anywhere now. Blue ghosts has vanished and so has Him1250's
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Actually thank you it was the police dummy
Ah good. Had me scratching my head. Good to hear it's sorted out
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That sounds like a dummy placement issue. Make sure the wheels dummy is in the centre of the wheel on all axis. x, y and z
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Hello,
Your problem may be due to the specular map being used, a white specmap like the vehicle_generic_smallspecmap will give a shiny, reflective effect on the mesh whereas a grey specmap would give a more matte look. My advice would be to try using different specular textures, I would suggest one but I cant think of a suitable one off the top of my head currently. I hope this helps.
I usually don't bother with a spec map or ENV when I'm doing wheels. I normally just got with the wheel texture and a blank normal map. But I'll give a grey spec a try. Thanks
EDIT. Worked with a grey spec. Thanks again bud
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Hello peeps.
I'm having an issue with my wheels. I want them to come out as normal alloys, but they keep coming out chrome.
Does anybody know what I'm doing wrong?
It's getting really annoying
Thanks
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I'm sure there's loads of people that'll help you mate.
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Extended roof for vans for ambulance conversions
Van not included.
It will need templating and setting up.
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Me again guys. This might be a dumb question.
I want to have my ambulance use the same siren tone as the firetruck.
What do I have to put in or delete ?
I've tried copying and pasting from the vehicles file ( SIREN_FIRETRUCK_QUICK_01 )
But that doesn't work.
Any ideas anyone?
<SOUNDS>
<MainHorn InterruptsSiren="true" AudioString="SIRENS_AIRHORN" />
<ManTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" /> <<<I know I have to change this
<ManTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" /> <<< and this.
<SrnTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" />
<SrnTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" />
<SrnTone3 AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING" />
<SrnTone4 AllowUse="true" AudioString="VEHICLES_HORNS_AMBULANCE_WARNING" />
<AuxSiren AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" />
<PanicMde AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING" />
</SOUNDS>