Posts by Cj24

    This is a public beta test of version 1.2. Please report any issues you notice. Once no issues are found, I'll also update the PBPD version and release the update for both.

    Changelog:

    • Fixed an error with a mirrored template mapping on the passenger side door trims.
    • Added a collision to the grill light extra to ensure that the lights aren't shown when it's disabled.
    • Added a flashing mesh to the wig-wag lights.
    • Minor fixes and improvements.

    All versions have been updated:

    Cj24
    April 4, 2026 at 1:39 PM


    The update includes support for the latest game versions. The standard and California versions have also received new expiration stickers. A generic version with stickers without expiration years has been added to the standard version.

    Have you submitted or found a file that you believe is high quality and well optimized and should therefore be marked as verified? Post a link in this thread!

    Note: If you are not the author of the file, you will not receive feedback if it can not be verified. If you are the author and do not wish that this feedback is posted publicly in this thread, add a note in your post whether you prefer to be messaged via conversation or on Discord.

    We are going to perform maintenance on Saturday, March 28th 2026, starting at 8:00 am UTC that is estimated to take no longer than 30 minutes.

    During this maintenance, we will move all existing development resources into our filebase, as described here: The Future of Modding Forum


    2026-03-08: Maintenance has been successful.

    We have now made the following changes to our Downloads section:

    • All existing development resources were moved to the Downloads section into a new category.
    • Everybody is now permitted to upload files to our Downloads section. While low effort and very low quality modifications are still not permitted, we will no longer check every single upload for quality and optimization. Note that users with the Developer rank can upload development resources without requiring approval.
    • Instead, we now occasionally check files for quality and optimization and mark those that meet our standards as verified. Verified files will have a check mark. On the Downloads landing page and in the category views, a new filter allows users to only view verified files if they prefer.
    • All modifications and development resources now require answering basic questions about permissions, for example whether a file may be edited or used in FiveM. This is to both make the process of creating terms of use easier for authors, as well as make it easier for users to see what they're allowed to do.

    Indeed, I've always wanted to create a place where one could download any mod and it would just work fine and without any issues. I've personally always disliked that with GTA, you always had to install and try mods for a while to see if they worked well or caused issues. That was particularly bad with the texture loss and other memory issues that plagued pretty much every GTA since San Andreas.

    To give everyone some insights into why we're now planning these changes despite that:

    • The main reason is that we cannot maintain a reasonable time frame for the approval process, the new process would allow us to approve a mod much sooner and check it at a later point. In many cases, looking at the screenshots or viewing the files in OpenIV can already be enough to determine that a mod is not good enough.
    • We have unfortunately denied multiple mods that were very close to reaching our standards, but were never updated to fix a couple of fairly minor issues nor were they posted in the forums. I would rather still host these mods than waste time and effort for everybody involved if it's never approved.
    • Considering Modding Forum is very unknown outside of the emergency vehicle developer community, we have never had a flood of low quality work like other websites. I believe every mod uploaded to our filebase was high effort. If it gets worse at a later stage, we might once again choose a more restrictive approach, similar to what GTA5-Mods did for emergency vehicles.
    • The filebase is simply much better suited for modifications than the forums.

    We are currently planning changes to Modding Forum that will likely be introduced soon. We are working behind the scenes to plan and prepare these changes and would like to hear the community's feedback on them.

    • Our filebase is planned to be opened up to allow mods without our previous quality checks. Credits will still be checked for plausibility and low effort mods will not be permitted.
    • As we still want it to be as easy as possible to find high quality mods, we plan to mark files as verified that have been checked by staff for quality and optimization. Users will be able to choose if they want to see all files or only verified files.
    • We plan to move development resources to the filebase. This allows for better categorizing with sub-categories. As many assets can be used in different games, there will be no separate game categories, instead a label will show the game that the asset has been converted to. The verified filters will also be available for assets and resources.

      For assets, authors will be able to answer common questions regarding permissions directly:


      At this current stage, we believe that we will be able to transfer all existing resources including all replies as comments to the filebase while redirecting all old links.

    The environment light effects are controlled by the sirensettings in the carcols, in particular the lightFalloff and cone settings. Some people prefer more extreme values to get reflections on the car body or even in the lightbar, however this has the downside that the reflections will be visible inside and underneath the car as well. Others like me prefer more simple settings with weaker reflections that don't make the shortcomings of the game so obvious, I use the following settings for example:

    XML
    			<lightFalloffMax value="150" />
    			<lightFalloffExponent value="150" />
    			<lightInnerConeAngle value="15" />
    			<lightOuterConeAngle value="50" />

    You'll probably need to play around with your settings to find the ones you like the most, the easiest way to do that is in-game with LiveLights.

    We have changed our showroom guidelines to no longer allow external links for large uploads. We have increased the upload size limits to a value that should be sufficient for most mods, including for vehicle packs. Should you need a larger file size limit for a mod, please message me.

    Note that this does not affect the GTA Trilogy showroom, external links are still permitted in there.

    We are going to perform major software updates to our website on Monday, March 9th 2026, starting at 7:00 am UTC. It is estimated to take 5 hours.

    The update will bring a number of changes and improvements, most of them small and minor, for example to improve and modernize the website's design, to allow uploading larger files, and to improve loading speeds.

    Two of the changes may require actions by some users:

    • The small 144x144 preview image for files in our filebase will be removed for both new and existing files. Instead, the first attached image larger than 800x400 pixels will be displayed as the new preview image. If you do not want your current first attachment to be the new preview image or if no image is currently attached, make sure to update your file description and change the order of your attachments or upload a new image.
    • The dark or light themes will automatically be selected depending on your browser or OS settings. Registered users will be able to overwrite this selection in their account settings. You will need to change this selection after the update if you have currently selected a specific theme that does not match your browser or OS settings.

    2026-03-06: The software update has been moved to Monday, March 9th 2026, still starting at 7:00 am UTC.


    2026-03-09: The update has been successful, maintenance has been completed.