Posts by Cj24

    Motorola MW810 Mobile Workstation - Version 1.0


    Credits

    Motorola MW810 modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 253
      - L1: 82
      - L2: 28


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Panasonic Toughbook CF-31 - Version 1.2

    A model of a Toughbook CF-31 laptop, featuring custom-made high quality textures and normal maps. Also including a Havis docking station. The Toughbook CF-31 was first released in 2012 as a replacement for the CF-30 and was available until 2020.


    Credits

    Toughbook CF-31 modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - Toughbook: L0 350, L1 168, L2 68, L3 28
      - Docking Station: L0 210, L1 64, L2 28


    Changelog

    Version 1.2 - 2022-03-29:

    • Fixed screen emissive being too bright.

    Version 1.1 - 2022-03-15:

    • Added optional texture version with stickers.
    • Improved texture compression and normal map quality.
    • Fixed mirrored rear bottom mapping.
    • Fixed mapping around the screen.


    Other versions


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Motorola Antennas Version - Version 1.1

    A pack of three Motorola antennas commonly used on police cars, fire trucks, ambulances and other vehicles.


    Credits

    Motorola antennas modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - HAE6010A: L0 268, L1 78, L2 38, L3 15
      - HAE6016A: L0 106, L1 38, L2 18, L3 7
      - HAE6020A: L0 158, L1 38, L2 20, L3 10


    Changelog

    Version 1.1 - 2021-07-15

    • Added HAE6020A.


    Related development parts


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    I have a new video of the (hopefully) final light setup of the unmarked FPIU. ELS is used for the steady burns and the SignalMaster in the rear. All other lights use non-ELS in order to get the most realistic pattern possible and to have proper environmental light reflections.


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    Unfortunately, the CN SignalMaster has to be mounted to the body, the real one is mounted to the trunk. While it would technically be possible for the unmarked FPIU, the marked one has two separate traffic advisors, one in the rear window and one in the lightbar, and the emissives cannot be split up to move with the trunk. I'd rather have a consistent setup than do it properly only for the unmarked one, that's why all versions will have the traffic advisor mounted to the body.

    I've started working on the lights and decided to go with non-ELS lights for the Spectralux and the all the Micropulses in the front to get a more realistic pattern. Here's a short video:

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    I will most likely try to make a non-ELS version, however I will have to omit some lights, as there would be more lights than the game allows me to add. Possible options would be to remove the flashing reverse lights and to use single color mirror lights instead of split lights. I'll look into that after the ELS version is done, the only thing I can say right now is that a fully realistic non-ELS version is impossible.

    yessssssss non els that is good news for me i have been waiting for non ele along time now : ))))

    To clarify, the car will use a mix of ELS and non-ELS, you'd still need ELS, but at stage 3, it uses both ELS and default lights for different lights. However, if all works as expected, there will be a non-ELS version, but it might not be possible due to the number of split lights in so many different positions. I can only guarantee that there will be a version that works with ELS.

    I've recently started working on LSPD 2016 Ford Police Interceptor Utilities with Kane104's base model. I'm working on the marked and the unmarked FPIU, I'll try to make both as close to the real LAPD versions as possible.


    The skin for the marked version should be complete:


    Newer pic of the marked FPIU:



    Currently, I'm working on the unmarked version, here's a first picture:


    I'm working on the emissives right now, the unmarked car will be a hybrid using ELS for most lights in order to get proper light stages and non-ELS for some lights at stage 3. I'll need to use default lights to make the mirror lights work properly, but I generally prefer using ELS for the light stages. I'm not sure if I'll use default lights for the Spectralux interior lightbar, as it allow me to get the pattern closer to the real car, however, I would have to update the Charger and the Caprice as well to have the same setup.

    Not much has happened since my last post, I haven't had a lot of motivation to work on the other cars, but I can give you an update on the Charger. The livery is done, the lightbar and some of the equipment were added, but the pushbar and the interior equipment are still missing. Here are some current screens:


    Code 3 RX2700 - Version 2.2

    A high quality Code 3 RX2700 lightbar for GTA V. Includes a model of Code 3's adjustable mount, 3 different lengths for cars, SUVs and pickup trucks as well as many lens and emissive color texture presets.


    Credits

    Code 3 RX2700 modeled and textured by Cj24.


    Notes

    • Includes 3 different lengths for different types of vehicles:
      - 47″: Standard size, used for most sedans and small SUVs
      - 52″: Usually used for most SUVs and pickup trucks
      - 58″: Used for larger vehicles, such as ambulances
    • Accurately scaled to real dimensions.
    • LOD Polygon count (47″ version, including emissives):
      - L0: 11780
      - L1: 2732
      - L2: 972
      - L3: 552
      - L4: 26


    Changelog

    Version 2.2 - 2022-10-02:

    • Updated emissive textures for brighter colors and improved edges.
    • Adjusted mapping position and textures of module and lightbar mounts.
    • Remapped sides of takedown and alley module lens.


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if these terms of use and a link to the original download are included additionally.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Code 3 Z3S Matrix and Z3 Siren Controllers - Version 1.0

    A Code 3 siren controller model with Z3 and Z3S Matrix textures.


    Notes

    • Accurately scaled to real dimensions.
    • Polygon count: 109


    Credits

    Z3/Z3S siren controller modeled and textured by Cj24.


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Update is out now:


    Also made textures and ELS configs for all red and all blue lights.


    Update: Attached an addon version (policeunm2 slot).

    I've been working on an update, adding the equipment I promised previously, spotlights as extra 10 and a partition as extra 12. I've also made some other improvements, such as better hubcap textures, a better interior console model and an added dome light, more realistic wigwags and some adjustments to the ELS coronas and environment lights. Should hopefully be ready in the next few days.


    There has been a slight delay with the release: While testing the car, I noticed that the light pattern was messed for AI cars, the steady burns weren't steady and the flashes weren't in sync. It seems to be an issue with ELS that happens when specific patterns are used together and unfortunately the only way to fix it was to change the pattern again. The good thing about that is that as I've moved the steady burns to the primaries, I was able to use extra 10 for some more equipment, so I've added Kane104's Stalker radar.


    Here are some more screenshots and a video of what's hopefully the final version. I still need to do some more testing to make sure there are no more issues, if anybody is interested in helping me test it, send me a conversation or message me on Discord (Cj24#0013).


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    I finally finished modeling the remaining equipment, an interior light and a mount for Kane104's M4.



    There are still a few minor issues left, but I hope I'll be able to release it within the next week and then start working on the Charger or the Ram.