Posts by Cj24

    Kane104 just finished his FS Valor, so I started working on the marked FPIU and added all the lights. Like the unmarked one, it's an ELS/non-ELS hybrid, using ELS for the traffic advisor, the wig wags and the steady burns to get the realistic light stages and non-ELS for all other lights.

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    I have also finished the Integrated Control System and the console, I'm currently working on the partitions and the dashcam.

    Federal Signal Smart System LMS and Smart Controller Series B 1.0

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count: 136

    Credits

    Federal Signal siren controller modeled and textured by Cj24.

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    SoundOff Signal Interior Dome Light 1.0

    Notes

    • Accurately scaled to real dimensions.
    • Polygon count: 220

    Credits

    Dome light modeled and textured by Cj24.

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Code 3 LED X 1.0

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 182
      - L1: 34
      - L2: 18
      - L3: 12

    Credits

    Code 3 LED X modeled and textured by Cj24.

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Code 3 C3100 Speaker 1.0

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 506
      - L1: 208
      - L2: 60
      - L3: 44

    Credits

    C3100 speaker modeled and textured by Cj24.

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Federal Signal ES100 Speaker 1.0

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 656
      - L1: 304
      - L2: 100
      - L3: 44

    Credits

    ES100 speaker modeled and textured by Cj24.

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Panasonic Arbitrator 360° HD Dashcam 1.2

    A Panasonic Arbitrator 360° HD dashcam, commonly found in police cars.

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 744
      - L1: 159
      - L2: 58

    Credits

    Panasonic Arbitrator dashcam modeled and textured by Cj24.

    Changelog

    Version 1.2 - 2021-08-23:

    • Added front recording light.
    • Added cable.
    • Minor model and texture improvements.

    Version 1.1 - 2020-09-06:

    • Fixed arbitrator_emis.dds texture opacity.

    Other versions

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Code 3 MR6 LED 1.1

    A Code 3 MR6 light with a surface mount, including mounting brackets and a generic mirror mount.

    Credits

    Code 3 MR6 modeled and textured by Cj24.

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - MR6: L0 280, L1 94, L2 28, L3 12
      - Mount: L0 258, L1 66, L2 6, L3 6
      - Mirror mount: L0 30, L1 10, L2 10

    Changelog

    Version 1.1 - 2021-10-05:

    • Added generic mirror mount.
    • Moved emissive mesh in front of lens.
    • Improved emissive textures, added white and amber.
    • Improved lens normals and textures.
    • Improved normal map quality.

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Unity PAR46 335 Series LED Spotlight 3.1

    A Unity PAR46 spotlight with their 335 Series LED light. Includes a Charger version and a generic version with preset axes for an easy setup.

    Credits

    Unity LED spotlight modeled and textured by Cj24.

    Notes

    • Charger version of the spotlight is optimized for Peralta's 2018 Charger.
    • LOD polygon count:
      - L0: 1995
      - L1: 813
      - L2: 350
      - L3: 216

    Changelog

    Version 3.1 - 2021-08-23:

    • Higher texture resolution.
    • Fixed emissive texture scale.
    • Added sides to emissive model.
    • Changed emissive texture to 1% opacity, adjusted vertex paint and material order accordingly.
    Older Versions

    Version 3.0 - 2020-08-11:

    • Improved housing shape and glass.
    • Improved mount scale.
    • Improved textures.
    • Added emissive.

    Other versions

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Motorola MW810 Mobile Workstation - Version 1.0

    Credits

    Motorola MW810 modeled and textured by Cj24.

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 253
      - L1: 82
      - L2: 28

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Panasonic Toughbook CF-31 - Version 1.2

    A model of a Toughbook CF-31 laptop, featuring custom-made high quality textures and normal maps. Also including a Havis docking station. The Toughbook CF-31 was first released in 2012 as a replacement for the CF-30 and was available until 2020.

    Credits

    Toughbook CF-31 modeled and textured by Cj24.

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - Toughbook: L0 350, L1 168, L2 68, L3 28
      - Docking Station: L0 210, L1 64, L2 28

    Changelog

    Version 1.2 - 2022-03-29:

    • Fixed screen emissive being too bright.

    Version 1.1 - 2022-03-15:

    • Added optional texture version with stickers.
    • Improved texture compression and normal map quality.
    • Fixed mirrored rear bottom mapping.
    • Fixed mapping around the screen.

    Other versions

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Motorola Antennas Version - Version 1.1

    A pack of three Motorola antennas commonly used on police cars, fire trucks, ambulances and other vehicles.

    Credits

    Motorola antennas modeled and textured by Cj24.

    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - HAE6010A: L0 268, L1 78, L2 38, L3 15
      - HAE6016A: L0 106, L1 38, L2 18, L3 7
      - HAE6020A: L0 158, L1 38, L2 20, L3 10

    Changelog

    Version 1.1 - 2021-07-15

    • Added HAE6020A.

    Related development parts

    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    I have a new video of the (hopefully) final light setup of the unmarked FPIU. ELS is used for the steady burns and the SignalMaster in the rear. All other lights use non-ELS in order to get the most realistic pattern possible and to have proper environmental light reflections.

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    Unfortunately, the CN SignalMaster has to be mounted to the body, the real one is mounted to the trunk. While it would technically be possible for the unmarked FPIU, the marked one has two separate traffic advisors, one in the rear window and one in the lightbar, and the emissives cannot be split up to move with the trunk. I'd rather have a consistent setup than do it properly only for the unmarked one, that's why all versions will have the traffic advisor mounted to the body.

    I've started working on the lights and decided to go with non-ELS lights for the Spectralux and the all the Micropulses in the front to get a more realistic pattern. Here's a short video:

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    I will most likely try to make a non-ELS version, however I will have to omit some lights, as there would be more lights than the game allows me to add. Possible options would be to remove the flashing reverse lights and to use single color mirror lights instead of split lights. I'll look into that after the ELS version is done, the only thing I can say right now is that a fully realistic non-ELS version is impossible.

    yessssssss non els that is good news for me i have been waiting for non ele along time now : ))))

    To clarify, the car will use a mix of ELS and non-ELS, you'd still need ELS, but at stage 3, it uses both ELS and default lights for different lights. However, if all works as expected, there will be a non-ELS version, but it might not be possible due to the number of split lights in so many different positions. I can only guarantee that there will be a version that works with ELS.

    I've recently started working on LSPD 2016 Ford Police Interceptor Utilities with Kane104's base model. I'm working on the marked and the unmarked FPIU, I'll try to make both as close to the real LAPD versions as possible.

    The skin for the marked version should be complete:

    Newer pic of the marked FPIU:


    Currently, I'm working on the unmarked version, here's a first picture:

    I'm working on the emissives right now, the unmarked car will be a hybrid using ELS for most lights in order to get proper light stages and non-ELS for some lights at stage 3. I'll need to use default lights to make the mirror lights work properly, but I generally prefer using ELS for the light stages. I'm not sure if I'll use default lights for the Spectralux interior lightbar, as it allow me to get the pattern closer to the real car, however, I would have to update the Charger and the Caprice as well to have the same setup.