Posts by Cj24

    My apologies for any ignorance. I must have missed where he said he was going to be releasing it, and as Kilroy said above me the vast majority of developers do not believe in quality freeware development parts... Or creating vehicles for that matter. Everyone seems to be taking this from a hobby to a career.

    No worries, it was never even mentioned in this thread, only in the LSFD Ram's. Considering most active modders are trying to make money nowadays, it's sadly a valid question to ask if parts will be sold, no matter how much I'd like to banish every mention of paid mods from this website. It is an incentive for me to release more parts publicly, though.

    I don't have any progress to show right now, I've been experimenting a bit with non-ELS but came to the conclusion that the default lights' disadvantages are more annoying than ELS. Other than that, I'm still working on the gun rack and started working on an interior dome light.


    I've also been thinking about adding some trunk equipment, but I'd like to hear some opinions first. I have been thinking about a trunk tray with a shotgun and (low poly) radio and siren equipment, as well as some kind of storage box or organizer, depending on what would be realistic without needing too many polygons or high resolution textures. However, I'm not sure if the added polygons and textures are worth it, considering at least I personally rarely look in the trunk of modded cars, so it would probably just end up being a fairly useless gimmick that would still take a lot of time to create.


    Looks real good. Do you plan on releasing or selling that light bar as a dev part?

    L1MITED is correct, this is the project I was talking about. The RX2700 and some of the other equipment will be released after some or all of these cars are finished, I have not decided yet. I will never sell parts, and since the issue came up recently with a few people, I'd just like to remind everybody that my parts, including future releases such as the RX2700, may not be used commercially.

    S'il te plaît, poste en anglais. Si tu as besoin d'une traduction, je te recommande http://www.deepl.com.


    Please post in english. If you need help translating, I recommend http://www.deepl.com.



    For peds, the specular textures are in the .ytd file, their name ends with _spec. For multiplayer character clothing, the specular texture is embedded in the .ydd file. Right click on the file, click Export to openFormats (.odd) and choose a location. It creates a folder with an .odr file and another folder with the model and texture files, you can then edit or replace the specular texture. When you're done, in OpenIV, click New > Import openFormats and select the .odr file to import the updated model with your texture.

    Since your issue is specifically related to GTA 5, I've moved it to the GTA 5 category.


    I'm not completely sure what issue you're having based on your post, but generally, to make an object more shiny or reflective, you'll need to edit the specular textures. Lighter spec textures are more shiny and reflective. To figure out specific spec colors, I'd recommend taking a look at similar peds from the default game and copying those colors.

    Made some antennas:





    I personally like the old style MDT, seems fitting for a place such as Blaine County

    I'm not sure if XP was even an option for that Toughbook, I think it originally included Windows 7. I've been planning to go for a more modern approach with Windows 10, though, most likely with some custom fictional software texture.

    Due to a technical error, a few users (less than 10) were accidentally disconnected from our server. If the server disappeared from your server list without you leaving on your own, simply visit our Discord page and reconnect. We apologize for any inconvenience.

    I made a custom MDT screen for myself a couple of weeks ago. If you want I could send it to you, just PM me on Discord, Slendis#0001.

    Thanks for the offer! Making a texture isn't really my issue, I simply have no idea what I could put on the screen. Just the login screen and maybe another window with a map would probably be the easiest way, but I'm still trying to think of something more interesting.

    I've made some more changes to lights and changed the pattern again, it's closer to the one in the first video I posted, just a bit faster. The rear is still the same, except the flashing taillights now have the same pattern like the flashing parking lights.


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    All that's left now is to add antennas, a gunrack and fix some more minor issues, but hopefully it won't take too long.

    I didn't have a lot of time to work on this project, but I do have a few small updates. I've added a partition and continued working on the lights, I've made some minor changes to the pattern and added flashing tail lights.


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    All that's left is to add antennas and more interior equipment, in particular a console, a gun mount with an M4 and a dashcam. I'm currently working on a Panasonic Arbitrator dashcam, the model is almost complete, the texture is still in progress:

    I have released version 1.2 of the MicroPulse, it includes an improved version of the normal map. There were no changes made to the model, only the micropulse_n texture is different.

    It didn't take long, but I already made changes ^^

    I've moved the MR6 from the rambar to the grill. It looks cleaner and simpler, which is more what I had in mind. If anybody is interested, I could include the version with rambar lights as an optional version when I'll release the car.





    You could put a Code3 Wingman 2 module in the center rear (maybe amber/blue or red/blue).

    I'll take a look, but I don't really like the look of lights in the center.


    It seems like the housing for third brakelight is protruding trough the rear windshield.

    I blame Kane104. ^^

    I noticed it before, but I'm not sure if I'll bother fixing it. It's hardly possible to notice it with the normal camera view and because the rear window and the glass of the brakelight are modeled separately, it would probably take too much time.


    Perhaps a siren speaker added to the pushbar as a suggestion.

    I thought about that, but now that I put the lights in the grill, I added the speaker there as well.

    It took longer than I expected, but the lights on the pushbar are finally complete. I've decided to make Code 3 MR6 lights.





    I can also show you a first look at the pattern and light stages. The rear isn't complete, I haven't decided yet what to do. I'll most likely add lights in the empty reflector of the taillight. I'd also like to put two MR6 on the rear deck, but I'm not sure if that might be too much, considering the front has so few lights.


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    The steady burns can be disabled in the ELS VCF.

    2023-12-24

    The slicktop and unmarked as well as the detective CVPI has been released and the marked CVPI has been updated:




    2022-05-29

    The marked CVPI has been released and the Caprice versions have been updated for compatibility:





    2020-01-25

    The ELS Caprice has been released.



    Original Post

    I'm currently working on fictional Blaine County Sheriff cars. My plan is to make marked, slicktop and unmarked versions of the 2013 Caprice, the 2018 Charger and the 2016 Ram. More cars might follow in the future. The marked cars will be equipped with an RX2700 and lights either in the grill or on the pushbar. I'm open for suggestions for the light setup in the rear, my current plan is to either only add hideaways in the taillight or two lights in the rear window.


    I'm going to be working on each car one at a time, and therefore also release them separately as soon as they're complete. For now, I have some newer pictures of the Caprice I've shown in the gallery last month. Since then, I've been working on a more accurate Setina PB400 model and a new Unity 335 LED spotlight.




    The next step will be to add lights to the pushbar, after that, I will continue working on interior equipment.