Posts by Cj24

    Hey everybody!


    I've recently been wondering whether our filebase guidelines are too strict and whether we have been rejecting too many modifications. Our original idea was that creators would post their mods in the Showroom in the forums to gather feedback, improve their mods and submit it to our filebase if they believe any issues the mods might have had have been fixed. Unfortunately, there're barely any released mods in the Showrooms. In most cases, there also was no reaction to the feedback we gave the authors whose mods were rejected in our filebase.


    Compared to GTA IV, it has become harder to create a high quality modification. There're more LODs to work on, faulty materials are easier to spot and so on. Our rejection rate is therefore quite high.


    I'd like to know whether our community stands behind these guidelines. We've received mostly postitive feedback back when we launched this website and even more on GTA Modding Chest, this website's predecessor. I've added a poll for everyone to vote until the end of february and I also want to encourage people to post more detailed feedback in this thread, if anybody wants to.
    It's unlikely that we immediately change our guidelines based on the feedback we get, but it will definitely be considered in the future.

    I haven't changed too much since the last screenshots, however I finished the trunk and the hood. Like all other body parts, it's supporting ingame colors, used red in the screenshot of the trunk. Unfortunately, I had to modify the template a little bit, I've added a spot to color the trunk interior for those who prefer using the liveries to set colors (not including the hood and trunk lid interior parts - they still have a seperate texture).




    I'm currently working on the headlights. The textures have been replaced with better images, their resolution was doubled compared to the old one. The glass around the reflector and the side markers now has a normal map. The lights are all still in progress, I'll try to add some more improvements.


    Is it just me or are your materials a bit light in appearance?

    They look light, yeah. I've disabled the specular settings, that's what it actually looks like:


    Also, the dashboard. Were you planning on using the same version you converted to IV?

    As the author isn't around anymore, I have to replace it. I don't want to use parts if I can't make sure I may convert them. There seem to be quite a few cars with 06-11 dashboards around, I doubt it's going to be that hard to find one.

    I've made a few more updates, I've been mostly working on setting up the interior parts. It's pretty much the same as the old version for IV with a few minor changes. The dashboard still needs to be added, I need to look for a model I can get permission to convert.


    I've recently started converting the CVPI from Driver:SF to GTA V. I've been using my latest version for GTA IV as a base, which already quite some improvements to the one I released unlocked. However, there're still a lot more things I've changed or still plan to change. I want to convert the most common versions, starting with 2011 and 2008, the 2011 Street Appearance version and probably also older variants like 1998 and 99.


    Here's a first picture of the current progress. Not too much to see, but everything shown should be complete. If the black plastic parts seem light grey, that's because ZModeler renders the specular maps differently than the game. It will be fine ingame when everything finished.


    So far, I've managed to do the following things:

    • I've fixed all issues the model still had with normals I could find.
    • I've created a new custom dirt/dust/scratch map. The whole exterior supports it, including all plastic parts like the mirrors or the grill.
    • The doors and the roof can be colored using carvariations settings. This is usually more precise than using a texture.
    • Many textures have been improved, proper normal and specular maps have been added where necessary.
    • The underbody and many more parts were replaced with parts from the original model, without the mapping issues of F5544's conversion.
    • The template has been slightly improved and is now in a 4k resolution. It's still compatible with the one I created for IV, however (very) few small minor parts have changed.






    As you can see, there's still a lot more work to do. The reason why I'm creating this thread now anyway, is that my aim is to make the CVPI as good as possible. That's why I need any suggestions you guys have to improve it. In the end, when everything is done, I plan to release the models unlocked.

    Hey everybody,


    I recently noticed I still have the old LVMPD CVPIs I started working on more than a year ago. Apart from the 2003 version they were all pretty much complete, so I decided to finish them up now and release them.
    There might be minor inaccuracies since I don't really remember if there was still something missing. If you find anything, please tell me and I'll try to correct it.


    Most ENBs can be configured in the enbeffect.fx, however there're some ENBs with far more settings than others. CryENB's image settings are on top, you can modify brightness and saturation there. I'm using the following settings for example:
    float Brightness = 0.9;
    float Saturation = 1.0;


    The vehicle lights are most likely custom shader settings, if it's even possible to modify them, it's probably a lot more complicated. Although in my opinion, with well modded cars, it usually looks much more realistic than the default shaders.

    Since vehicle mods became possible in GTA V a few months ago, many modders require people to obtain permissions before converting a model from GTA IV. As many websites are handling this in different ways, I'd like to clarify our stance on the topic. Our terms of use state that all required rights have to be obtained before posting any form of content. To avoid confusion, we've recently added another term explicitly stating that modifictions without proper permission shouldn't be shown in the gallery. If somebody violates this rule repeatedly, we are going to remove his permissions to upload pictures to our gallery at all. Our aim is not to forbid pictures of personal mods altogether, but to prevent showcase of so-called stolen mods. In the past, rippers have posted stolen models on other websites simply for the purpose of provoking. If you don't have permission to have a mod, you may not show it.


    There're different reasons for debates about permissions. For example in some cases, people struggle with the definition of personal use. Some authors allow personal use without requiring further permissions. Many people believe that a mod is private as long as it's not released, others think no pictures should be shown either. We believe that as long as you're the only one having access to a model, you're still using it privately, and you're free to post pictures. However, you always need to follow the original author's definitions.


    Sometimes, the terms and conditions of a mod are changed after the first release. We're always going to try to find a fair solution for both original authors and for people who'd like to edit or convert a mod. We believe that as long as a person is not informed of a change in the conditions, they may continue to use the respective parts - using the terms they originally agreed to. Out of respect for the author's decision however, they should follow the updated terms as soon as they're aware of them.



    Our aim is to give modders a website to present their content with their own conditions. We recommend everybody to write their own terms as clear as possible. If you use a precise phrasing, you may be able to avoid questions. If a modder allows editing for personal use but doesn't wish to see any pictures of it, people should follow that. Modding is a hobby that depends on work by other people, therefore we need to respect each other.


    If it comes to a dispute about permissions, try to talk to each other in private and find a compromise you can both agree to. If you need help, feel free to contact a member of staff, as we may be able to assist you. We hope we'll be able to continue to have a friendly community and a website where everybody feels comfortable.

    We've just finished updating our software. Apart from a minor update to the gallery, we've implemented a new filebase software and a new design for the complete website.


    The most extensive changes have been made to the filebase:

    • It is now possible assign files to mulitple categories, giving you many possibilities to filter for specific files.
    • For police vehicles categories, each country will get an own category.
    • All vehicle categories now provide labels for car brands.
    • For GTA IV, the ELS versions can be set and filtered as well.

    We're going to add more labels or categories if required in future. If you have any suggestions, please let us know. Of course, all approved old files have been moved to the new software and old links are still working.


    If you've found any issue or you want to give feedback, feel free to use the Website Feedback & Discussion category.

    I'm guessing the axis is not in the correct position, then. Try using Display > Local Axis > Center to Object on the wheel (not the collision, though).

    You can always release whatever you want here in the forums. It's the best place for feedback, and it's much easier to give advice if you actually have a mod to look at. Judging from the screens only, as Kevin said, it does look pretty good :)


    We're still working on setting up the filebase, but as soon as we're done, you can also submit it there and we'll see if it actually meets our requirements. ^^


    Edit: There's one thing I've noticed: Your chrome parts look a bit dull. It's best to use a dark grey diffuse map with a white spec map.

    I released three german police versions of the 5 series F11 quite some time ago, however that website went offline in the meantime. Since I plan to re-release them, they'll be optimized for ELS 8.5 this time.


    Here're some screenshots of the cars themself, I'll upload a video of the new lightstages later:



    Credits:
    - BMW 5 Series Touring made by an unknown author, converted by BritishPoliceMods, modified by Cj24.
    - RTK-7 made by Cj24, Glass by KevinDV, LEDs by corleone, LED textures by Break.
    - Liveries made by Break and German_Mod´s, license plates from http://nummernschild.dyndns.org/fe/.