Posts by Cj24
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We have added new user profile fields for Discord servers, Paypal Donation links and Patreon pages. These links and the links to your website and YouTube channel will be shown next to your files in our filebase and in your showroom threads.
In addition to the existing fields, we have added new fields for buymeacoffee.com and Ko-fi.
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By using the move tool with the "Move Axes only" option enabled or by centering the axis to the object.
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Those are the coronas ELS renders to make sure lights are still visible at higher distances. They're automatically placed at the axis of the extra, the color is chosen based on the color set for the extra in the VCF. You should move your axes to the position of the light itself. Note that even with properly placed axes, ELS coronas may be visible through mesh and pointing in the wrong direction, which is simply yet another shortcoming of ELS.
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You need to set an existing audioNameHash. The tag may only be empty if the name is identical to the name of the model.
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The game will always force 8 characters, the only way to change the format is to use external scripts such as this one: https://www.gta5-mods.com/scripts/license-plate-changer
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The color of license plates is set in the carcols for each license plate by the FontColor value. It's a hex code starting with 0x and the opacity, which should be fully opaque (FF) for license plate text.
In the future, as per our forum guidelines, please make sure to choose comprehensible titles for your issues.
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Your file list are the default DLCs by the game, this is absolutely correct and intended. Many mod authors set up their addon vehicles to use a DLC, in that case it'll be enough to copy the DLC and its folder to the dlcpacks folder and add its name to the dlclist.xml. Note that the name of the DLC folder has to match the name set in the DLC, which is usually provided by the mod author.
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According to the error message, the .yft file is too big. It is not affected by textures. However, considering the reported file size is absurdly high, there is likely a different reason, such as a corrupted file for example.
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You have too many hierarchy elements, the limit is 128.
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When copying emissives from other lights, it'll be necessary to set the ID to 0 to make sure it's no longer affected by the original light. If by flickering you mean z-fighting, make sure that your new emissive is slightly in front of the original one.
Other than that, there shouldn't be any differences compared to any other lights.
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As far as I know, those scripts are typically set up to switch between modkits for each digit. I'm unable to help with that, as I have no experience using modkits at all, but you may be able to find other tutorials on how to create those.
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That could be the model, but it could also be caused by an incorrect sirensetting in the carvariations or carcols. I'd recommend making sure the car works without crashing before continuing work on the lights. If the metas aren't right, it's likely that the lights aren't going to work anyway.
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Crashes are rarely caused by the model or texture files, but usually rather by the metas.
The hierarchy doesn't appear to have any issues. The only thing to consider is that both the standard and the hi.yft files have the exact same file size, which indicates an importer export of the LODs, but as long as at least an L0 and an L1 are present, this shouldn't cause any crashes.
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To clarify for anybody who still has this question: Vice City mods are not compatible with Vice City Stories.
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The glow is caused by coronas, you'll have to create a new light block with an unused ID in a carcols.meta and set to the taillightCorona size and intensity to 0 and assign the ID in the carvariations.meta.
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I hate coronas, As I only use ELS. I change my corona texture itself to eliminate them altogether.
mods\update\update.rpf\x64\textures
Change the corona texture for a black one
That isn't advisable, the game absolutely needs coronas for far distances, otherwise lights will will simply disappear. This has nothing do with ELS either.