Posts by Cj24

    I've started experimenting with modding the San Andreas Definitive Edition a bit and decided to fix the Los Santos Police C.R.A.S.H. shoulder patches. In the Remaster they use Metro Division patches instead of the correct CRASH patches. This mod replaces the original clothes textures of Tenpenny, Pulaski and Hernandez, including normal and specular maps.


    Credits

    Original textures by R*, shoulder patch text modified by Cj24.


    Terms of Use

    You may edit and redistribute this modification provided that correct credits are given.

    You may not sell this modification.


    Installation

    Copy the Files\Gameface folder into your GTA:SA Definitive Edition folder.

    To uninstall this mod, delete the GTA:SA\Gameface\Content\Paks\~mods\LSPDCrashPatches.pak file.

    I have made Code 3 XT4 grill lights and Hide-A-Blast 9 LED hideaways:



    This means the light setup is now completed:

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    I will work on the interior equipment next. I have already made a Toughbook CF-30, I'm currently working on a console.


    Please use attachments instead of external hosters, as images hosted on external hosters may become unavailable in the future, potentially load slowly, and those hosters may not respect privacy regulations.

    The options are only shown in polygon mode or when collisions are selected. Switch to polygon mode, select the model you want to change, select the polygons you want to apply the ID to, then the GTA V Options should appear.

    I've put the Ram on hold to work on a 2010 Ford Crown Victoria Police Interceptor, featuring HANAKO's amazing CVPI base.


    My current plan is to keep the setup as similar as possible to the Caprice, but with some older equipment, such as XT4 grill lights, a halogen spotlight and Mastercom and ArrowStik controllers. As with the Caprice, I plan to make marked, slicktop and unmarked versions.

    I've recently started working on the LAFD slicktop Chevrolet Caprice with Code 3 Supervisor, Wingman and Side Marker lights. It's a smaller project, with the exception of the Side Marker lights, I already have all the equipment ready. I'll need to add antennas and interior equipment, which will be similar to my LSFD Ram, and start working on the Code 3 Side Marker with the T-Rex modules.



    As with all my recent projects, it will be a non-ELS vehicle. Since the LAFD doesn't use light stages, this car won't use any of DLS' features, though DLS will still be supported.


    Video of the real car: https://www.youtube.com/watch?v=dxGAJhDIAjg

    The seat and door layout of a car is set in the vehicles.meta (<layout>...</layout>), the values can be copied from other default cars. However, I'm not sure if there's any default van that supports 6 seats, and I don't know if it's possible to create your own layout.

    Code 3 Supervisor Torus 1.1

    A Code 3 Supervisor front interior lightbar with Torus modules for Kane104's Chevrolet Caprice.


    Credits

    Code 3 Supervisor modeled and textured by Cj24.


    Notes

    • Made for Kane104’s 2013 Chevrolet Caprice PPV, edits to the mirrors are required.
    • Edits are required to fit the lightbar to different vehicles.
    • LOD polygon count:
      - L0: 3426
      - L1: 791
      - L2: 134
      - L3: 128
    • Material order: Emissives below Supervisor glass and badges, but above vehicle windows

    Matching rear lightbar:


    Changelog

    Version 1.1 - 2023-07-12:

    • Improved emissive textures.


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if complete and correct credits, these terms of use, and a link to the original download are included.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Code 3 Wingman Torus 1.1

    A Code 3 Wingman rear interior lightbar with Torus modules for Kane104's Chevrolet Caprice.


    Credits

    Code 3 Wingman modeled and textured by Cj24.


    Notes

    • Made for Kane104’s 2013 Chevrolet Caprice PPV.
    • Edits are required to fit the lightbar to different vehicles.
    • LOD polygon count:
      - L0: 3474
      - L1: 854
      - L2: 144
      - L3: 96
    • Material order: Emissives below Wingman glass and badges, but above vehicle windows

    Matching front lightbar:


    Changelog

    Version 1.1 - 2023-07-12:

    • Improved emissive textures.


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if complete and correct credits, these terms of use, and a link to the original download are included.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Update 1.1 has been released:

    • Added generic mirror mount.
    • Moved emissive mesh in front of lens.
    • Improved emissive textures, added white and amber.
    • Improved lens normals and textures.
    • Improved normal map quality.

    The marked, slicktop and unmarked versions of the Caprice have been released:


    The models of the slicktop and unmarked versions are identical, their only differences are the liveries, carvariations.meta as well as the vehicles.meta to set which extras spawn.


    To change which extras spawn by default, modify the extraIncludes and requiredExtra settings: Add all extras you want to spawn in an item in the extraIncludes and put one of those extras in the requiredExtras. All extras not forced to spawn will never spawn by default, with the exception of the radars in the marked unit, which will always spawn randomly.

    Version 2.1 has been released:

    • Updated emissive textures for brighter colors.
    • Improved chrome diffuse texture.


    The following textures were changed: rx2700.dds, rx2700_emis.dds, rx2700_long_emis.dds. No changes were made to the model.

    The Caprices are currently in beta testing, they will be released once I'm confident that there are no more issues.



    I have started working on the Ram, it's still missing some equipment, but here are screenshots of my current progress: