Version 2.1 has been released:
- Updated emissive textures for brighter colors.
- Improved chrome diffuse texture.
The following textures were changed: rx2700.dds, rx2700_emis.dds, rx2700_long_emis.dds. No changes were made to the model.
Version 2.1 has been released:
The following textures were changed: rx2700.dds, rx2700_emis.dds, rx2700_long_emis.dds. No changes were made to the model.
Latest pictures and a video of the slicktop/unmarked versions:
Almost done with the marked version.
If you already have working lights, the ID is already set. The light type/ID is set in polygon mode in Properties > GTA V > Options. To turn it into a misc part, just change the name, for example from headlight_l to misc_h.
If you assign the light ID to a misc_x object (x being any letter) without a collision, they should always stay on without breaking.
It's been a long time since the last update, but I finally have some news about my BCSO cars. I have converted the Caprice to non-ELS (with DLS support) and updated a lot of the equipment. The ELS version of the Caprice will no longer be updated and all other cars will also only support non-ELS and DLS. With DLS, I'm able to get the patterns and light stages closer to my original vision than with ELS. It also allows me to use extras for the equipment, it is now for example possible to disable the pushbar on all cars by simply editing the vehicles.meta.
I have also started working on the slicktop and unmarked versions with Code 3 Supervisor and Wingman interior lights:
Some of the equipment of the slicktop version uses extras and can be toggled on or off, by default it is all set to always spawn for the slicktop and never spawn for the unmarked version, as seen in the picture above:
I hope I'll be able to take a video of the light stages and patterns of both cars soon. There is still some work left with the Caprices, but once they are ready for release or at least for testing, I will start working on the Ram and Charger as well.
Update 3.0 was released:
Update 3.1 was released:
Update 1.2 was released:
We are going to perform major software updates to our website on Sunday, August 22nd 2021, starting at 7:00 am UTC. The update is estimated to take several hours. While most changes are behind the scenes, there are a couple of new features as well as many minor improvements.
Most important changes:
2021-08-22: All updates have been successful, the maintenance has ended.
This is most likely caused by broken mipmaps, which are smaller versions of the texture that will be displayed from specific angles (anisotrophic filtering) and distances to improve performance and anti-aliasing. You can generate new mipmaps in OpenIV by setting them to 1 and then back to the original (or the largest) number.
A simple low poly keyboard featuring high quality textures with custom normal maps. This and similar keyboards are in use by many police and fire departments.
Credits
Keyboard modeled and textured by Cj24.
Notes
Terms of use
A simple display to mount in a car, most notably used by the LAPD.
Credits
Display modeled and textured by Cj24.
Notes
Terms of use
Hello,
In the future, please use short and precise titles.
Update 1.1 has been released, it includes the HAE6020A antenna.
A commonly used headache rack, modeled after Backrack's Safety Rack.
Credits
Backrack modeled and textured by Cj24.
Notes
Terms of use
A small Code 3 Hide-A-Blast hideaway light to mount in headlights or taillights.
Credits
Code 3 HB6PAK modeled and textured by Cj24.
Notes
Terms of use
Version 2 has been released!