Posts by Cj24

    Latest pictures and a video of the slicktop/unmarked versions:


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    Almost done with the marked version.


    It's been a long time since the last update, but I finally have some news about my BCSO cars. I have converted the Caprice to non-ELS (with DLS support) and updated a lot of the equipment. The ELS version of the Caprice will no longer be updated and all other cars will also only support non-ELS and DLS. With DLS, I'm able to get the patterns and light stages closer to my original vision than with ELS. It also allows me to use extras for the equipment, it is now for example possible to disable the pushbar on all cars by simply editing the vehicles.meta.



    I have also started working on the slicktop and unmarked versions with Code 3 Supervisor and Wingman interior lights:



    Some of the equipment of the slicktop version uses extras and can be toggled on or off, by default it is all set to always spawn for the slicktop and never spawn for the unmarked version, as seen in the picture above:

    • Extra 5: Pushbar
    • Extra 6: Spotlight emissive (requires extra 9) Trunk Chevrolet badge
    • Extra 7 and 8: Mirror lights
    • Extra 9: Spotlights and partition


    I hope I'll be able to take a video of the light stages and patterns of both cars soon. There is still some work left with the Caprices, but once they are ready for release or at least for testing, I will start working on the Ram and Charger as well.

    We are going to perform major software updates to our website on Sunday, August 22nd 2021, starting at 7:00 am UTC. The update is estimated to take several hours. While most changes are behind the scenes, there are a couple of new features as well as many minor improvements.


    Most important changes:

    • Performance improvements.
    • Multi factor authentication has been added as an option for user logins. Please note: Due to internal changes to the login system, all current user sessions will be ended, it will be necessary to log in again once the update is complete.
    • The like button has been replaced by reactions, all old likes have been converted to the "like" reaction.
    • External images may no longer be embedded in signatures. It is now possible to upload a signature image as an attachment.
    • A page listing all featured files has been added.




    2021-08-22: All updates have been successful, the maintenance has ended.

    This is most likely caused by broken mipmaps, which are smaller versions of the texture that will be displayed from specific angles (anisotrophic filtering) and distances to improve performance and anti-aliasing. You can generate new mipmaps in OpenIV by setting them to 1 and then back to the original (or the largest) number.

    iKey FT-88-911-TP Keyboard - Version 1.0

    A simple low poly keyboard featuring high quality textures with custom normal maps. This and similar keyboards are in use by many police and fire departments.



    Credits

    Keyboard modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      ­- L0: 86
      - L1: 22
      -­ L2: 16


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Planar LX1250TI Display - Version 1.0

    A simple display to mount in a car, most notably used by the LAPD.




    Credits

    Display modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      ­- L0: 274
      - L1: 56
      -­ L2: 16


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Backrack Safety Rack - Version 1.0

    A commonly used headache rack, modeled after Backrack's Safety Rack.



    Credits

    Backrack modeled and textured by Cj24.


    Notes

    • Optimized for Kane104’s 2016 Ram, edits are required to fit it to different trucks.
    • LOD polygon count:
      - L0: 2435
      - L1: 569
      - L2: 184
      - L3: 100


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Code 3 HB6PAK Hide-A-Blast LED - Version 1.0

    A small Code 3 Hide-A-Blast hideaway light to mount in headlights or taillights.



    Credits

    Code 3 HB6PAK modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - L0: 134 (+ 72 for inner part)
      - L1: 28
      - L2: 12


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.

    Version 2 has been released!


    External Video www.youtube.com
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    You probably have mipmaps enabled for the texture, it needs to be set to 8-bit uncompressed RGBA (A8R8G8B8 in OpenIV) with no mipmaps (mipmap setting 1 in OpenIV). That should fix itself when you remove the texture from the .ytd and use the shared one.


    Shared generic textures are set in the txdRelationships section at the bottom of the vehicles.meta:

    Code
        <txdRelationships>
            <Item>
                <parent>vehicles_poltax_interior</parent>
                <child>your_car</child>
            </Item>
        </txdRelationships>