Spotlights is a must have!
How do you want to light up the area without a spotlight?
Only one on the driver side.
Spotlights is a must have!
How do you want to light up the area without a spotlight?
Only one on the driver side.
Wow.
Amazing job.
Wow. Amazing job are 3 words.
Why is the message too short?
Really? vanilla looks like garbage. Even IV looks better in a lot of cases than vanilla.
Nah.......
I started with Vanilla.
Then SweetFX only.
Then MVGA.
Then VisualV.
Then NVR.
Ans now i'm back with Vanilla + some improvements.
I'm fine with it.
That's not caused by the visualsettings, but most likely the timecycles. It's as far as I know the same thing mentioned in the FAQ of NVR's readme:
It's one of the reasons why I'm not using NVR anymore and went back to VisualV.
Got ya.
But imo Vanilla looks better than VisualV.
Well, then i keep Vanilla + your visualsttings + some timecycle changes for darker nights.
So, i just started to use NaturalVisionRemastered.
The graphic looks very, very good.
But around 18:00 - 21:00 h the emergency lights look like shit.
I tried different visualsettings, but nothing works.
Any idea?
Until i found a proper solution i use the vanilla graphics again + the visualsettings from CJ.
Soon aint an option. Still too much work aught to be done.
Lundy, this was a joke!
Because so many people ask you over and over again when you'll release stuff.
Yeah, Lundy!
Release it soon.......
Looks awesome.
The work of you top notch modders blows me away all the time.
By the way.
Do you continue the work on the DEV CVPI?
As an extra a spotlight on the driver side.
With the partition and the spotlight as an extra you can choose if you want to have an unmarked car, or a detective vehicle.
Wow, looks amazing!
I'm amazed how realistic it looks.
Hi.
Looks better now.
Keep up the work.
Well, just a reminder.
It's only two days left for your christmas gift to us.
So, get your shit straight and keep on working on your models.....
There is an explanation, just go on the zmod3 forums and look at the "converting from IV" tutorial, he shows everything at the beginning, how he sets it up.
Thanks, i'll do.
Well, i did everything you said.
But after i pressed import, the files are still missing.
The program is so difficult to use and there's no explanation at all.
Well, this is my problem.
When i press Add...... it doesn't import anything.
This is how it looks like, after i imported the .yft- files.
But Z says it failed to locate textures, as you see below.
Hello everyone,
i recently bought the license and wanted to start with ZM3.
I read the beginner guide from CJ but i don't know how to import textures.
Is there any guide for absolute beginners like me out there in the internet?
Maybe someone give me a helpful link or something.
Thanks!
The lightbar is so damn well done.
I started to use NV Remastered, too.
And CJ24's visualsettings.dat.
Maybe i'll increase the brightness of the emergency lights at night.
I also recommend to use DarkerNights for a realistic night time.
It also includes a ReShade for more sharpness.
Do the sidemarkers actually ,,work''?
Yes!
Now, i've got the most detailed and most high quality car fleet for LSPDFR.
Thanks so much CJ, bester Mann, Kane and the other modders.