It's me again... First I'd like to apologize for being too stupid to fix my own problems and secondly for clogging up your beautiful forum with my crappy threads.
Anyway. I made an Armored Granger (see here for z3d). The properties for the windows' collision models are as follows;
window_lf, lr, rf, rr, [COL]: ID 123; see through, shot through FX, group VEHICLES, type CAR_GLASS_BULLETPROOF, User-Defined Options, Crash
windscreen_f, r [COL]: ID 123; see through, shot through FX, group VEHICLES, type CAR_GLASS_BULLETPROOF, User-Defined Options, Crash
misc_c, b [COL]: ID 123; see through, shot through FX, group VEHICLES, type CAR_GLASS_BULLETPROOF, User-Defined Options, Crash
As you can see in the attached image, the front windscreen is completely bulletproof (which is very nice), but all other windows ARE NOT. They function as normal windows. I've also set those windows to type CAR_GLASS_STRONG, which seems to make them break even faster if that's possible.
In my vehicles.meta, these are the flags I use: <flags>FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_HAS_INCREASED_RAMMING_FORCE FLAG_HAS_CAPPED_EXPLOSION_DAMAGE FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS</flags>
What can I do?