Posts by TheNotoriousJonni
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Make sure you are changing the ID state in external, so step by stepthe way I do it is, hide all - find and show window cols - remove any crash in user define and the used glass material(If you do not want bullet impact animation) - highlight all window cols - polygon mode - highlight all polygons - properties - external state - ID change to 123 - Apply
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Zmodeler and Blender have different pros and cons, most material stuff you should try to learn Zmodeler on, it helps me a ton. I find UV maps are high quality and efficiently made in blender, then .cols and materials are easy and simple in zmodeler.
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So I have followed tutorials and learned how to make bulletproof glass and tried to reverse engineer that into making non bullet proof glass, but I always end up having to make the whole chassis col id 120-122 to make the windows work, but then as you know the entire chassis now has bullets flying through the entire thing or the bullet now has crash mechanic and its still bulletproof.. This is my first time ever reaching out to a place to ask questions or anything so this is new. Thank you! Appreciate everything and everyone.