Its very hard to say from that picture. What exactly did you do to the model after importing it? If you explained step by step then perhaps I'd be able to help you, but I can't unless I know exactly what you're doing wrong.
Posts by Kane104
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@MrOxPlay Here you go.
Note: The current models of the Caprice don't use the license plate mapping on the template yet but I will add them in the later models that aren't SA/LS based.
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Another update. Additions were mainly a LASD-based ELS lighting setup and stages(thanks to @Cj24) and other miscellaneous changes made for the better. The model is so to say complete and additions from hereon are stalling the project, but there are still a few items I'm not satisfied with that I want to change before release.
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Here's an update, although I know its long overdue. Haven't had any time to continue the project for the past two months. Regardless of that, its still alive though.
As I have mentioned, I was planning to create an LSSD version of the Caprice based on photos of an LASD one I've seen. Still a lot needed in terms of equipment but I have updated my Arjent to the S2 variant. Thanks to @Cj24 for the skin & @Ridgerunner for the spotlights.
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As promised, here's some pictures of how the LODs currently stand after the optimization and their polycounts. I'm limited to posting only 10 pictures so the previews will range from L0 to L2, the L3 and L4 aren't really worth showing anyways.
Front
Rear
Interior(L0 & L1)
The current polycounts are:
- 91 117 polygons / 82 862 vertices for L0
- 33 013 polygons / 31 940 vertices for L1
- 17 547 polygons / 18 421 vertices for L2
- 7 671 polygons / 8 685 vertices for L3
- 2 348 polygons / 2 868 vertices for L4
All that's pretty much left to do now is add plates and then it'll be ready, but releases will be dependent on how much time I have free to work on the model. Cj24 has already created liveries for the LSSD model I've previously referred to that I'll be doing first, although in reality the sad truth is that the LASD only appears to have a single Caprice in their fleet(I could easily be mistaken but from research every photo search for an LASD Caprice always returns a car bearing the same unit number in each photo). At least if its LSSD, one doesn't have to bother about such though, hence why I prefer lore.
Obviously, I'll have to update my SL Arjent modules to S2 modules to correspond with the year of the car as well as model the interior equipment, all of which might take quite a while but I'll see what I can work out over the weekend again and hopefully get to posting an exciting update for once.
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As many would've noticed, I've been quiet lately and unable to continue the project as a result of my work and studies. A slight update I can give is that I've completed setting up all the LODs and there are just a few slight changes to be made to the model before I can happily say its ready for release. I might get to posting an update a bit later on today but if not, expect it to be around next Sunday again when I've got some spare time to work on it. Regardless of how long it may take me to finish with all the delays facing it, I'd like to reassure those following the project that it will be released.
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I wasn't quite happy with the taillights and had a go at remodeling them too. After struggling for the last two days with scratch making textures and eventually being forced to bake some brand new ones, I've finally gotten them to a point that I can at least show off. Of course, they still need some fine tuning but below are some pictures of the progress:
From here its a matter of perfecting the taillight emissive texture and then I can finally proceed to making LODs.
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Absolutely loving the detail you put into the headlights!
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Loving the feedback, thanks guys.
Anyways, I believe pretty much perfected the interior materials now. Almost every interior part is bump mapped for a realistic look and the feel of depth in the materials as well as the specular maps tweaked to perfection for the best possible look. Additionally, I've also remapped the seats to the appropriate cloth textures too.
From here onward its pretty much a matter of finishing off a few tiny dummy positioning bugs and then making LODs before its finished. On another note though, Cj24 and I have spent a lot of time on researching and experimenting with specular maps and we will be posting a very in-depth guide soon on creating good specular maps that are appropriate to whatever material look you may be trying to replicate ingame.
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Now the big question is what kind of models are we going to see using this base model??
Well, definitely a handful of lore inspired models. I will have a go at the California based agencies that make use of the Caprice too, though.
On the other hand, since my last post I've made a few edits. I've set up the headlights, high beams and parklights(triggered by headlights). Altered the interior mapping, I've remapped the dash entirely as well as the doors and floor to more suited materials resembling the textures they have in reality by means of some good ol' bump mapping.
Headlights
Updated Interior
Edits aren't final as I'm still working on perfecting them as well as mapping the seats to a cloth-like material.
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I've made a few more updates, I've been mostly working on setting up the interior parts. It's pretty much the same as the old version for IV with a few minor changes. The dashboard still needs to be added, I need to look for a model I can get permission to convert.
Is it just me or are your materials a bit light in appearance? Also, the dashboard. Were you planning on using the same version you converted to IV?
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EDIT(18/03/2017)
The released model can be found below:Alrighty, on to the long awaited Caprice. So it goes without saying that some might've noticed through the teasers posted that I've ditched the scratch made Caprice for IV in favour of another model which can ultimately be described as a blend of worlds. I never released the IV Caprice because I was unsatisfied with the model itself, there were quite a few inaccuracies that just toppled my will to put it out there. Nevertheless, recently I decided that a re-attempt was in order and that I'd finally put my all into producing the perfect Caprice that the community has always wanted.
It all started off as the Pontiac G8 from Forza, a car built on the same platform as the Caprice and featuring generally similar panels and dimensions. After a few intense internal debates I decided to source the front end from an unfinished scratch modeling attempt by EVI and the rear end from my previous attempt. Other alterations that had to be done were namely the changing of the C-pillar quarter glass area(Pontiac has them in the door whereas Caprice has them in the C-pillar area), the wing plastic snap inserts, as well as the interior. Luckily the interior differences between the G8 and Caprice weren't major and the general shape was the same, though the center console area of the dash had to be remodeled as well as custom symbols and cluster had to be made. Seats had to be customized as well as shifter and steering converted to the Caprice variants. On the other hand, the merging of the front and rear end was mostly a matter of refitting to a blueprint and welding the previously made parts together neatly with the G8's existing body(an extremely long and tedious process).
Anyhow, I'll rather spare any more long explanations and let the pictures below of the before and afters tell the story.
Exterior - before and after following completion of all the merging and remodeling of parts
Interior - before and after following completion of edits
Exterior - finalizing and templating before conversion to V
Current ingame screenshots after port
I'll keep the thread updated with further updates as I go along. I just initially felt it'd be better to share the progression of the conversion and modeling process once it was done rather than get that feeling of pressure being put on me to complete it. Currently, the model just needs a few final additions like the license plates and LODs, as well as some other fine tuning of dummy placement, etc.
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@Lundy Did you manage to fix those white shaded headlight/indicator lenses that appeared ingame previously?
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I'm still new to GTA V's workings but I'm in the process of learning the ins and outs of the game. I've already ported my Mk7 VW Golf GTI over to it without any major hassles as a test, the only problem that's holding me back and hindering me would be the fact that I have to remodel a decent interior for it. Nevertheless, I don't have any set plans for V yet but I'll definitely be converting all my SAPS vehicles over to it soon. Here's a few screenshots of the Golf for now:
Its worth mentioning that I am aware that I've missed the deadline I set for the release of these cars for GTA IV, but it comes at a time where my interest has shifted over to V. I will get to releasing these cars for IV sometime in the future.I'll update this thread with a decent layout and list of my ideas and plans for GTA V once I've gotten to a stage where I'm happy in releasing the cars(there's still many bugs to be ironed out and things to be learned). Anyhow, I hope you guys like the progress!
EDIT: UPDATE AS OF 01/05/2019
As stated in my most recent post, I've since finished this model after obtaining a new base model and a lengthy restart to the project.Both the civilian and the SAPS version have since been released and can be found here:
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Thanks guys. I plan to release the Golf 5, Amarok, and Citi Golf by at least half way through September if all goes according to plan, but the Golf 7 will have to wait a little longer as I've still got some modeling work to finish on it.
Nevertheless, I was messing around a bit ingame and decided to take a few more teasers. The Mk5 Golf will be released in two variants - one with the Hazard Slimline lightbar and the other with a Whelen Patriot.
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Its been a while since I've posted an update on the progress of the cars due to my studies but I've managed to squeeze a few minutes in to work on the Amarok. I've updated the old release of the Amarok with the newer model of the RT4 Hazard Slimline lightbar, LoJack antennas, reflective liveries, and two TIR4 LED modules to the rear. It'll probably be another week or two before I can post any further updates but I've attached two screenshots of the model for the time being.
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The model is great, the only issue I can give you some advice on is the LED modules. Instead of doing cylinders to represent the dishes, you should rather model out a flat surface and cut the indiviual reflector cups into it. In reality it looks like this:
External Image i.ytimg.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.The flat portion of the module should be the same height as the plastic portion beneath the lens on the inner side. To cut the dishes, you can use a cylinder to size and place over each position to be cut(must intersect the flat surface), then use 3ds Max's boolean tools to cut the shapes into it. From there you can select the edges and extrude inwards to form the dishes.
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Outstanding, they look really good.
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Its a Whelen Centurion lightbar.