Hi! The car setup looks very clean, but I do want to share a few inaccuracies that you might be interested in on the car's model itself. Not a lot of people notice, but these might be of interest to you!
1)The trim on the doors is of a 2009+ model, the correct trim for a 1998-2008 model year police package looks like this.
2)'FlexFuel' wasn't a thing until the late 2007 model year (or 2008?), to the badge on the trunk lid for a 2005 isn't a thing.
3)The amber turn signals inside the rear taillights were cut in the early 2000s. I believe 2003+ this was no longer an option. The turn signals for the rear were integrated with the brake lights.
4)The instrument cluster/speedometer in your model is of a 2006+. 1998-2005 looks like this.
5)Lastly, the suspension seems to be very high. This would be the maximum height of a Crown Victoria from 2003-2005.
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Noted, thanks. I currently do not have plans to update this model but I'll keep your points in mind for the future. Appreciate insights and critique from hardcore fans who know their stuff.
Nicely done, I been on LSPDFR, Mod universe looking for unmarked cars like this. I just do not enjoy unmarked cars with steelies and full blown visor lights. I usually prefer mine with hubcaps, minimal lightning with at the most, a spotlight or an antenna. So nicely done
Though I wanna point out that the wheel to body ration seems a bit off, like the wheels are much smaller compared to the whole body of the car
Thank you, I appreciate the feedback. However, I'd like to point out that the wheels are accurately scaled. Additionally, I'm myself very touchy on the subject of correct body-wheel proportions but I feel like they're okay. I use other Crown Victorias in the game as well and I don't notice any difference between them.
My personal setup. Nobody had been asking for it so I finally decided to upload it. I was tired of looking for one that met this criteria:
Must be as civilian-looking as possible with minimal police equipment on the outside
Must have proper alloys, not those pedestrian-looking hubcaps
Well-optimized so it's not missing dirt textures or LODs
So I made my own. Been playing with it for a while and decided to release it publicly in case anyone wants it.
Notes
Includes a civilian version so you can play pretend you're really undercover while actual officers out there put their lives on the line so you can sit at home safely roleplaying in GTA. Now when your detective version breaks down during a pursuit like the crap it is, you can jack the civilian version nearby without feeling a pang of guilt! Wreck it all you want, your police chief won't give you a hard time over it.
The vehicle is highly customizable because you lunatic snobs can't have enough choices to trigger analysis paralysis.
Lemme save you some time - the models are locked. Yeah, both of em
Troubleshooting
Q: My cruiser has black windows and when I turn on the lights, they're not visible! I can't stand this, I'm seconds away from arresting my neighbors and executing them point blank!
A: Use the supplied vehicles.meta settings or open up your vehicles.meta, find the model and change the diffuseTint parameter so it looks like this: <diffuseTint value="0x00FFFFFF" />
Q: Dispatch, I ran over a surrendering suspect... again.
A: Use the supplied vehicles.meta settings or open up your vehicles.meta, find the model and change the handlingID parameter so it looks like this: <handlingId>POLICE4</handlingId>
If you use Drive V like me (because let's be honest, GTA V's arcade handling is too bland and insipid and to this day, GTA IV's handling model reigns supreme in the HD universe), I have a lil something for you- a classic select designer deluxe custom specially designed luxury prestige high quality premium gourmet handling line that will ensure you can use your new car without it flipping over at every turn. Just go in your handling.meta file, find "vecCentreOfMassOffset" and change the z value to 0.000000. Yeahhh.... that's it. Alternatively, use the entire handline file to copy and paste the snippet if you're too dense to understand what I just wrote. It'll make the car stable. Well, unless you're hot on the heels of a high-speed vehicle in Vinewood hills where it's susceptible to losing control because of VDrive's nature. But hey, the good news is that because of the realistic physics, the AI will crash into something before you do... probably.
Q: The car has yellow lights but the reflections show up as white? Do I suffer from color blindness?
A: Use the supplied carvariations.meta settings or open up your carvariations.meta, find the model, scroll all the way down to the lightSettings parameter and change it so it looks like this: <lightSettings value="2"/>
Q: My game won't start.
A: You need to double click the launcher.
Q: I don't understand how to install the customization options.
A: Los Santos' finest, everybody. If you don't understand what they are, you don't need them.
Credits
2011 Ford Crown Victoria Police Interceptor by 0taku Model from Forza horzion 3 ripped by DMN Heavily Edited by -Ess- Converted for use in V by -Ess- Texutered by -Ess- Weather Shileds by -Ess- Spec Tweaks by Nolan8024
Crown Victoria alloys by HANAKO
Panasonic Arbitrator dashcam, Whelen LIN6 and Whelen Cencom modeled and textured by Cj24
Whelen Avenger scratch made and textured by 0taku
Dell Latitude 6430/20 ATG by OfficerUnderwood
Laptop Stand originally modeled by John Fitzgerald, bought by Chris P. "bevarnow" from Turbosquid, Polycrunched, and UV textured by Chris P. "bevarnow"
Motorola Antenna by anemolis72
Centre Console Model - Jakub, textures - Jakub & Walters
L3 Harris MaCom by Comet Modificasions
Luxart Siren Controller by Jinx Modifications
Antenna by Ghost Games, UbiSoft. model extraction DMN - GameModels.ru, Mark - Convertion to Z3d & some UV Mapping
Black-Rac Rack modeled and textured by Frost88 M4 Rifle off Turbosquid and converted by Frost88
Notepad by Rockstar
Fire Ext. and Flashlight Models Created By Rockstar Games, Converted to Object prop by Thero
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Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.