Posts by Smanbg

    I was working on a vehicle when all of the sudden I noticed that the chassis and door collisions do not work in-game.


    All other collisions work - bumpers, wings, windows, extras, but the chassis and doors do not.


    I have exhausted all efforts known to me. Could I get some suggestions?

    The extralights and highbeams always turn on whenever the headlight flashers are on. The only way I know to prevent that from happening is to disable the headlight flashers and use sirens for the wigwags.

    Thank you!


    Another issue experienced is that whenever said headlights have a sequencer value, it doesn't play the full cycle, but only a part of it, and freezes on constant steady burn.


    For example, if I had the sequencer value (binary of 1010101), it would flash through the 101 and continue being active in a steady burn.


    Are you aware of what could be causing this issue? Thank you for your help!

    I'm having this weird issue where all of my extralights (spotlights, high beams) activate with the emergency lights.


    The issue is occurring with my NON-ELS experiments, in my FiveM server/s that utilize luxart vehicle control.


    This also prevents the headlight and taillight flashing patterns from working properly.

    Just completed this Ford Expedition project!


    The vehicle has the following extras:

    1. Roof-Mounted Code 3 RX2700

    2. Command Beacon (on top of the RM C3 RX2700)

    3. Command Beacon – Emissive Toggle

    4. Rambar

    5. Rambar Lights

    6. Antennas

    7. Extra Antennas

    8. Solar Panel

    9. Kussmaul Auto-Eject

    10. Kussmaul Auto-Eject Cable

    11. Dashcam


    Credits:


    Hello!


    I'd like some assistance with information - how would I make a slideout door/object in Zmodeler 3? Let's say - a slideout cabinet, utilizing the bonnet? What particular flags should I use in the user-defined options?


    Thanks!