The "Original" shirt falls under Shirt & Accessories. Switch that up to 15/16 and it is going to disappear.
Posts by Smanbg
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I was working on a vehicle when all of the sudden I noticed that the chassis and door collisions do not work in-game.
All other collisions work - bumpers, wings, windows, extras, but the chassis and doors do not.
I have exhausted all efforts known to me. Could I get some suggestions?
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The extralights and highbeams always turn on whenever the headlight flashers are on. The only way I know to prevent that from happening is to disable the headlight flashers and use sirens for the wigwags.
Thank you!
Another issue experienced is that whenever said headlights have a sequencer value, it doesn't play the full cycle, but only a part of it, and freezes on constant steady burn.
For example, if I had the sequencer value (binary of 1010101), it would flash through the 101 and continue being active in a steady burn.
Are you aware of what could be causing this issue? Thank you for your help!
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I'm having this weird issue where all of my extralights (spotlights, high beams) activate with the emergency lights.
The issue is occurring with my NON-ELS experiments, in my FiveM server/s that utilize luxart vehicle control.
This also prevents the headlight and taillight flashing patterns from working properly.
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Looks good, but I think you might have forgotten to upload the car.
Oh, that's true, I will correct it shortly :sweat_smile:
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Just completed this Ford Expedition project!
The vehicle has the following extras:
1. Roof-Mounted Code 3 RX2700
2. Command Beacon (on top of the RM C3 RX2700)
3. Command Beacon – Emissive Toggle
4. Rambar
5. Rambar Lights
6. Antennas
7. Extra Antennas
8. Solar Panel
9. Kussmaul Auto-Eject
10. Kussmaul Auto-Eject Cable
11. Dashcam
Credits:
----2013 Ford Expetion SSV-----
*Model from from Hum3d
Hevaily Edited and Reworked by 0taku
Converted for use in V by 0taku
Texutered by 0taku
*Cabin scatched made by 0taku
asorted parts from DSF/Forza
*Wheels
6 spoke alloy made and Texutered by 0taku
SSV rim made by McGarrte, tweaked and texterted my 0taku
*Tire texutered by 0taku.
*Resse towbar hitch Made and texutered by Wolfrunner86
*other asorted parts by Rockgames
Asorted bump maps from Forza
Skin by Smanbg
- Chevrons by Limited Designs
< -- Lighting -- >
Roof-Mounted Code 3 Rx2700 by Cj24
Rear FederalSignal CN SignalMaster by Cj24
Side & Rambar Code 3 MR6 by Cj24
Grill Federal Signal Impaxx by Cj24
Rear Plates Federal Signal MicroPulse by Cj24
Dashlights by Bueno (with FS textures by Cj24)
Whelen Super-LED L360 Series
-Scratch modelled by Steve6645
-Textured by Steve6645
-Textures by Steve6645, Five0 and Cj24
< -- Equipment -- >
JustBoxlt Trunk Cabinet by Limited Designs
Left Rear door Cabinet by Smanbg (textures by Limited Designs)
Watchguard PX-2 Modeled,Textured and UV mapped by Dan with da Van
Console by Twurtleee
Laptop Stand by Twurtleee
6.2 hemi engine by austentheboss23 & xanix for the liquid tanks
Antennas by BillyJ modifications
Solar Panel by BillyJ modifications
PocketJet In Car Printer
- Model by Johnclark1102
- Texture by diablozer0d617
FPIU PB400 rambar
- Model by eknjack
- Textures by Matt (with edits from eknjack)
GPM Cigar - TheRealJosh UV Mapping & Cigar
Harris MACOM M7100LP Radio by HDgamerzPC
EMS IC Board, Stokes Basket, Backboard, Road cones, crowbar, backboard by Horsmean
- Some were Converted From Turbo Squid
- Some were Converted From Sketch Up
Jump Bag by BillyJ modifications
Kussmal Plug - 3D modeling and texturing, Joshua Tanner
Kussmal Plug cable - Smanbg.
Lifepak by BillyJ modifications
Motorola Antennas by Cj24
Toughbook CF-31 by Cj24
Turnout Coat, Turnout Pants, Helmet, SCBA & Vest by Alex Ashfold, Baud0412, PNWParkfans
- Helmet & Vest textured by Smanbg.
@Siaonfor the screenshots!
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just take the dummy from the moonbeams rear doors or a any vehicle that has a sliding door
Thanks!!
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Yes you can with website tools however it is not always the best.
Can you suggest a particular website?
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Hello!
I'd like some assistance with information - how would I make a slideout door/object in Zmodeler 3? Let's say - a slideout cabinet, utilizing the bonnet? What particular flags should I use in the user-defined options?
Thanks!